Online Learning

Thursday, November 12, 2015

Social Networking and Education


There are a multitude of social network sites available to the adult learner, but many of them are not suitable for use in the classroom (at least not in the "normal" sense or without a lot of altering). Some of the most popular social networking sites available today are Facebook, LinkedIn, Twitter, Pinterest, Instagram, Reddit, Google+, MySpace, Flickr, StumbleUpon, Tumblr, Tagged, Vine, VK, Academia.edu, etc. Out of this list, Academia.edu, LinkedIn, Facebook, and Twitter are the most commonly used social networking sites for adult learners and professionals. Twiducate is also a social networking site and was created for educators to use as a controlled alternative to Facebook and Twitter.


Twiducate contains links to Wikipedia, BBC, Discovery Education, SchoolTube, Scribd, Prezi, and many more. You can add teachers and students to your "group," as well as inputting important dates, links, emails, and announcements. There is a "Share your thoughts" area, where you can post things much like the news feed on Facebook and other similar social networking sites. Some other interesting features are class bookmarks and the ability to keep track of others in the class network. 


Most students will be familiar with the way this site functions since it is like a cross between Facebook and most college Blackboards. The one main difference is that Twiducate does not allow students to interact with or see posts by others not in their network. This helps to keep the learner on task (we all know how distracting Facebook can be) and safe from harassment or outside influences. The teacher, who acts like a group administrator, has the option to forbid students from editing or deleting their own posts (good for preventing "fly-by" posts, where a student posts something inappropriate and then deletes or edits it before the teacher sees it). There are also settings to allow the teacher to receive email notifications whenever a student posts something and the chat feature can be also disabled (good for preventing overly social activities during classroom sessions or quizzes/tests). Disabling chat also prevents students from interacting with each other in a manner that is outside of the teacher's sight and control.


As a professional alternative to Facebook, LinkedIn is one of the most used social networking sites out there. This site is a lot like a digital CV (curriculum vitae) that places users educational and career related information in the eye of a controlled public. Subscribers input their data and experience in the hopes that it will be seen by job/career recruiters (helping them find employment) or they use it to connect with others in their same career field (Lemann, 2015). LinkedIn is available in more than 200 countries and territories, as well as over 24 languages (Hempel, 2013). As an employment-related social networking site, LinkedIn is one of the most active ones available, with almost 450 million users worldwide (Awan, 2015).


When used as a social network for educational purposes, LinkedIn supports the formation of interest groups by its users (which can be private or "public"). While many of the groups are employment and career related, there are a hundreds of thousands of groups available that cover academic and career issues. Additionally, these groups have moderated discussion areas (albeit basic and limited). Unfortunately, many of these group areas are found to contain an excessive amount of spam, although efforts have been made to reduce this problem. Groups use emails and notifications to help keep their members informed of updates, discussions, and posts, as well as access to polls.


Educators can create groups for their students to use during collaborative projects and learners can join groups that contain other users who are working (or have worked) on similar projects. A couple of "outside the box" LinkedIn uses for educators are--as a means for teachers to keep their students informed about events and situations, a way to search for funding or people for projects and events, and connect or collaborate with other educators for support, ideas, and research. Students can use LinkedIn to access college portals to find scholarships, internships, and graduate positions; search for mentors and tutors; join research groups; and collaborate with other students on group projects.


With a little research a teacher can often find “sister” sites to many of the most common social networks that are dedicated solely to education. Twitter is one of the most used social networks for this purpose, with numerous web pages available to teachers explaining this use. Some of these web sites are:

For the “modern” educator there are a multitude of resources available to them for use with their students and social networking sites are an excellent example of how to merge student-familiar technology with education to the benefit of all concerned.

References
Awan, Aatif. (2015, October 29). How LinkedIn’s 400 million 
       members are helping build the economic graph. LinkedIn 
       Official Blog. Retrieved from 
Hempel, Jessi (2013, July 1). LinkedIn: How It's Changing 
       Business. Fortune, 69–74.
Lemann, Nicholas. (2015, October 12). The network man: Reid 
       Hoffman’s big idea. The New Yorker. Retrieved from 
       man




Wednesday, November 4, 2015

Educational Applications and Multimedia Resources

In today’s ever evolving world of technology it only makes sense that educational methods should evolve, as well. In order to find out what types of resources might be available for use in the modern classroom, it is important to understand exactly what educational technology really is.

University of Geneva professor, Dr. Daniel K. Schneider has written an easy to understand, descriptive Edutech Wiki about this exact subject titled “Educational technology,” which is located at http://edutechwiki.unige.ch/en/Educational_technology. According to Schneider’s (2015) wiki, “Educational technology is the use of technology to improve education. It is a systematic, iterative process for designing instruction or training used to improve performance” (Educational technology). With this definition in mind, I searched through a variety of resources to find those that I feel would be useful in the field of adult education.


Last week I wrote about two types of emerging technologies that can be used to enhance learning in the classroom. This week I am going to introduce two multimedia resources that can aid in the implementation of lesson plans, tests, and other forms of material and exercises in the educational setting of adult learning. 


One important aspect of these resources is that they are that they are free and open source (FOSS), having been written and uploaded by other educators (Bonk, 2009). Both of these elements are greatly appreciated by underfunded, “pressed for time” teachers who often rely on less than engaging school supplied resources or pay for more interesting ones out of their own salaries (Bonk, 2009).


A good database of resource links for digital learning is the website “Classroom Aid” located at http://classroom-aid.com/educational-resources/multimedia-resources/. In addition to links, this site, which is available in a downloadable iTunes U app for iPhones and iPads, also contains links to learning apps, freeware and open source software, learning games, management tools, quiz tools, and much more.


This site also contains links to numerous useful multimedia resources such as TeacherTube and Next Vista for Learning, both of which contain their own collections of resources for educators to utilize in their classrooms.


TeacherTube is located at http://www.teachertube.com and consists of a huge database of teacher submitted videos, audio pods, photos, documents, and numerous other resources and collections. All of these resources can be put to use by any educator to help enhance their students’ learning experience.

Some of the fields available on TeacherTube are math, science, history, English (and other languages), and the arts (including dance). There is also a large selection of miscellaneous topics including locksmithing, using Excel (and other applications), holidays, decorating, and classroom behavior (such as racism and bullying).

In addition to the nearly inexhaustible list of resources available for numerous topics and fields TeacherTube also allows educators to access various classrooms, groups, and educational apps via the “My Hub” interface. An interesting aspect of this site is that users can download various instructional videos using a smartphone and a technology known as QR Code.

As a multimedia resource, TeacherTube is a good option, although many of their materials are geared towards the K-12 demographic, as opposed to the adult learning community. In spite of this, there are still numerous items available on the site to aid in the teaching of adult learners, including those being taught English as a Second Language and professional development.


Next Vista for Learning is a gateway website for a huge collection of over 1500 educational videos, including such topics as careers, health and fitness, history and culture, performing arts, math, science, literature, technology, and many more. All of their topics are categorized in one of three principal collections (Light Bulbs, Global Views, and Seeing Service).

Much like the TeacherTube website, Next Vista for Learning is also geared mostly towards the K-12 educator, although many of their videos can be used to teach the adult learner. Of special interest is their collection of English language and phonetics videos, which are excellent resources for teaching adults English as a Second Language.


This site also contains videos to help educators with their own “issues,” such as instructional videos on how to properly use certain apps (spreadsheets, QR codes, Photoshop, etc.) and technology (iPads, porting, Robotics, etc.).

Bonk, C. J. (2009). The world is open: How web technology is revolutionizing education. San Francisco, CA: Jossey-Bass.

Educational technology. (2015, March 4). EduTech Wiki, A resource kit for educational technology teaching, practice and research. Retrieved from http://edutechwiki.unige.ch/mediawiki/index.php?title=Educational_technology&oldid=55234

Monday, October 26, 2015

Cross-media Storytelling and Transmedia Narrative in Education



Transmedia Narrative and Cross-media Storytelling are ancient learning methods that have found a foothold in the modern, technological world of online education. 

Before the invention of most modern methods of media (internet, film, online games), important information would have been taught to the masses across various, more "primitive," platforms, such as storytelling, plays or cinema, events, and even artwork.


Transmedia Narrative refers to the use of the "story" and the narrative as it is found across multiple platforms, such as books, film, cinema, etc. and how these various "media" interact with one another.


Cross-media Storytelling refers to the utilization of various types of media (books, movies, video games, music, etc.) to tell the same story.


As teaching methods, Transmedia Narrative and Cross-media Storytelling are both interesting and effective ways of engaging and educating the adult, online learner.


Top 10 Most Popular MMOs 2015 | MMO ATK Top 10

World of Warcraft, Sociology, and the Classroom


Continuing along the path of online learning and the use of MMORPGs, Blizzard's World of Warcraft has been used frequently as a model for teaching students a variety of subjects. 

In fact, there are a multitude of textbooks in print designed to aid educators in the proper way of using the game to teach sociology and other topics to their students.

                

With the increasing popularity of such MMORPGs as World of Warcraft, Lord of the Rings Online, and Second Life, educators are discovering the usefulness of these types of games in the design of their curriculum.


What better way can there be to "reach and teach" today's learners (who are becoming more immersed and experienced in the workings of online gaming), than to use their familiar games to help them understand the workings of human society.

Sunday, October 25, 2015

Online Learning Communities: Using MMORPGs to Teach English Literature


Online Games: Literature, New Media, and Narrative is an excellent online course offered by Vanderbilt University through the free online learning community called Coursera.

Located at https://www.coursera.org/course/onlinegames, this course places emphasis on storytelling, cross media representation, and remediation of various works of literature and art.

The main focus of the course is to explore the changes that occurs to a story when it has been converted to a movie and an online video game.

This course mainly involves J.R.R. Tolkien, The Lord of the Rings books and movies, and The Lord of the Rings Online MMORPG.

Students taking this course spend time interacting with one another within the game and keeping logs of their gameplay; reading various books, short stories, and poems; watching a selection of plays and movies; and attending video classes taped at Vanderbilt University.

                   



Coursera Week 3 Lord of the Rings Online Video

            

A video of gameplay from Vanderbilt's Coursera course Games: Literature, New Media, and Narrative.