Continuing along the path of online learning and the use of MMORPGs, Blizzard's World of Warcraft has been used frequently as a model for teaching students a variety of subjects.
In fact, there are a multitude of textbooks in print designed to aid educators in the proper way of using the game to teach sociology and other topics to their students.
With the increasing popularity of such MMORPGs as World of Warcraft, Lord of the Rings Online, and Second Life, educators are discovering the usefulness of these types of games in the design of their curriculum.
What better way can there be to "reach and teach" today's learners (who are becoming more immersed and experienced in the workings of online gaming), than to use their familiar games to help them understand the workings of human society.
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